varetyr spear build ragnarok

Increases MATK, MDEF, and maxSP. Skill level affects ATK, CRIT and SP drain of the skill. Accessory (R): Illusion Battle Chip (R), Magical Intensifier Ring Teammates can use your ground spells or insignias' effects for themselves. Increases all wind damage of players standing inside by up to 20%. Builds + Stats 3. The +1 Allstat and MATK% is nice to have, though Maelstrom procs can possibly mess you up since it puts you onto Aftercast Delay. FLEE bonus isn't strong, I don't recommend relying on it. You can also use any other slotted mid headgear (. Probably one of the most widespread boots. I'm very interested in the pure hp katar build as every 200 hp will give 1 attack(by some equip) and using guillotine katar, achieve 100 crit .. anyone tried this? Also nifty if you want to hit 100 MDEF without using. The 2 slots is nice, but keep in mind that it's a level 3 weapons so Bio5 cards won't be as effective on it. Rewards: Eden Group Hat | Eden Group Manteau | Eden Group Uniform I | Eden Group Boots I, Use the Warper NPC to go Dungeons > Payon Cave. Keep in mind to Endow Physical DPS when they ask for it, and not at the very end. You can ask your party's Arch Bishop to use Heal on your Elemental if they are at low HP) you can use this to refill their SP bar if they happen to run out with your. Each skill level will increases the Wind Magic damage by 1%, so 5% at level 5. (Warper - Dungeons > Turtle Dungeon > Walk - Portal at the opposite side of the island), Ice Dungeon Place a Water Insignia on the floor. Every endow except Flame Launcher is directly connected to an offensive skill, greatly influencing it on it's damage: Endowing a target increases it's magic damage output of the used element by roughly 1% per endow level used. The 100% MDEF pierce is really good vs both high and low MDEF enemies, and 5% proc is actually really easy since it's a chance per tic of damage per enemy.That's to say, if you cast a level 5 Psychic Wave that hits 10 enemies for 7 hits each, that's 70 chances for the 5% proc. If you are using this skill keep in mind that any kind of skill will drain it's effect, including skills that are instantaneous like Sight. Yup. Also be sure not to die when you're low HP because of this skill. Fake Lichtern. Don't be afraid to put some into VIT if you feel like it. As you level up, start putting points into the Fire Bolt skill, you will need it. Gives nice stats but you probably won't use this later on. ), Giant Snake Skin If you find yourself against relatively fast moving mobs and would like a bit more space to fight them, taking Electric/Fire Walk is a decent way to use stagger from hits to create a distance. Consume 1 Yellow Gemstone to create an area that increases MaxHP, Healing, and Water Property damage of all units standing in the area. Neutral, Holy, Shadow, Fire, Water, Wind, Earth, Poison, Undead and Ghost. Very nice for defensive stats. We have access to such things, use them. You can ask your party support to buff or heal your Elemental if necessary. Usually Assassins fall under 2 different kinds of builds: dual daggers or katar. Has a chance to Stun. If only it was one-handed :( Can be. 6.9k. Varetyr spear was absolutely yummy when I first got it. Consume 2 Yellow Gemstones to cast a random skill. The guide encourages the creativity and trial of the player itself. Drains a % of SP every time the user gets hit. They have an AoE of 3x3 cells, duration of 60 seconds and 60 seconds cooldown. Shield: Mad Bunny, Valk, Ultralight Magic Shield, CKS (Whatever card) Job yang Bisa Menggunakan. Cancels an enemy's spell, mid-cast. If you feel confident enough, you can use Fire Wall as a damaging spell. Use this with Soul Exchange to charge your SP, then give SP to your allies. Do not forget to put your stat points while you level, remember, INT is your best friend and DEX quickens your cast a bit. It's really a matter of preference. Increases Poison Buster damage by 300%**. ), Information for new players: Gramps is a 400-mob kill quest, taken at @go Eden at the board on the left-upper side of the first floor. Unfortunately, you also won't be able to get healing from Arch Bishops, and some of their buffs won't work on you either. You can get up to 60% MDEF pierce towards a single race, normal, or boss monsters as an enchant, though enchanting is rather painful. Ventus level 1 on Defensive Mode will let you run fast and dodge things. This is your last priority. Water Screw Attack: Decent damage, single-target. Gives some nice defensive stats, and if your AB isn't healing you you'll recover.... eventually. When everything else is done, no one needs SP, Land skills are sitting there, you're chilling. Level 1 is Passive, 2 is Defensive, 3 is Offensive, and 4....kills your elemental. If the Sorcerer has a summoned Elemental Spirit at level 2, set to Passive Mode, Psychic Wave will do damage of the same element as the Elemental Spirit instead of Neutral. Skill level affects duration of absorption (up to 1 second at max level). Cold Bolt is a good choice to use with Spellfist, because Aqua's bonus MATK is more useful than Agni's bonus ATK when summoned. Use wisely. Increases an ally's Earth Property Magic damage. Being Undead makes you immune to Frozen, Stone Curse, and take less damage from Undead and Poison! This card will allow you to not be frozen. On even refines, gives reduced variable cast time. Feel free to skip through this if you already have the hang of it. The main use of this skill is to buff the party's damage on instances or even for yourself while playing solo (ATK/MATK + fire damage), it is very strong and should be considered on every support build. Lure Orc Zombies and use Fireball to hit multiple at once, this is a rather quick leveling maneuver. It's like a worse version of Illusion Armor B-Type. Keep in mind that player Dorams are 'NOT' considered Brute. Informasi. Why Hunting and Rune go very well together: Max this to increase Striking Effectiveness and Diamond Dust damage. Gives melee reflect and Magic Mirror outside of PvP modes too! An entity of an element (monster element or player's armor element) will recover 1% HP every 5 seconds if standing on same element insignia, and will lose 1% HP every 5 seconds if standing on opposite element insignia. The guide encourages the creativity and trial of the player itself. "What more could you want?" Weapon: Psychic Spear Rod, Illusion Staff of Bordeux Getting equipment that boosts INT will benefit you both with a faster cast and extra damage. dapat menyebabkan stun dan kekuatan serangan dipengaruhi oleh Level Skill. Monster Drop (Cecil MVP in Bio 3/Wolfchev). For those who actually just wanted to play Pokemon, but didn't want to raise a Homunculus on a Genetic. Varetyr Spear (RO2) Varetyr Spear throws Lightning Spears at an enemy to inflict a percentage of Thunder damage. For example, use Wind Endow on a Chain Lightning Warlock to increase all their Wind Magic by 5%. In addition to the effects listed that every Earth Insignia has, each level of Earth Insignia will do something different. Find skill guides, equipment guides, grinding spots, pets, cards, runes, tips, and many more! This is the one from the normal mob in Bio3, just to clear up any confusion with the bio5/boss cards. This skill will cause twice the damage to an enemy who is in a Frozen state and will cause them to Stun for 3 seconds. I loved how much damage it was doing. Not only does it improve your natural SP recovery, it makes your SP pots better, so you technically save money. Any level Ventus on Passive Mode will increase your ASPD by 5 and reduce your FCT by 1 second, which allows you to instacast a lot of your skills. It's definitely up there on my to-try list. Higher levels give a larger pool of possible skills. Also. At level 5, will also do damage on the affected player. Consume 10% of your own HP and SP to restore 10% of your Elemental's HP and SP. Other than that, extra things you can and might be expected to do are keep Striking on DPS classes, Endow DPS' weapons with the correct element, and use the correct Insignias. Skill berikut akan disesuaikan dengan meningkatkan level maksimal dan meningkatkan beberapa efeknya. When your Elemental runs out of SP, it will automatically go into Passive (level 1) mode. It is suggest to gain at least one Elemental Summon ally, as they can change the element of your Psychic Wave. Rune Knight. Your elemental may take aggro/damage when you use this, so not recommended to use. If you time it well, you can dodge spells such as Fenrir's Tetra Vortex with this skill. by The Red Roses. Reduces cooldown of [Varetyr Spear] by 0.5 seconds Reduces cooldown of [Warmer] by 15 seconds Increase damage of [Diamond Dust] and [Earth Grave] by 1% for every 8 base levels Lowers SP consumption from Elementals being active. Spell is more commonly used. Do not be afraid to use a level 10 bolt to ensure that, even if it takes a bit longer to cast. Will override other Endows and Aspersio. Out of the 3 weapons, Boltijin kind of got shafted, but it's still the best weapon for, Monster Drop (Elite Buffalo Bandit M/Machete Buffalo Bandit), Are you a Death Note fan? You have insane elemental boost buffs, use them. Elementals are treated just like party members and can receive skill effects from yourself or other players (e.g. You'll want to group monsters together to use this efficiently. Summon Element: Type: Active: Max Lv: 5: Target – Range: 0m: Description: Summon 1 selected Element. 0 total LUK (from -LUK from Essence of Evil VIT 3) will also make you immune to Curse. Typhoon Mist Attack: High damage, single-target. INT - Boosts MATK, variable cast time speed, MaxSP and strengthens skills. If you've got one of these sitting around because you use it on Ranger or something, you can throw it on your Sorcerer for leveling or just for the stat boost. Can be used to boost damage of your Water Psychic Wave and Diamond Dust at the same time, being very useful offensively as well. Mainly an utility skill. Fire endow. I've listed some of the more important things that each of the 6 stats increase. I like to use it at level 2 or 3 so I can move it around a bit more. The Fire Wall and Safety Wall are valuable on various situations. First think you need to know about Soul Change is that you need to hold Shift while you click to target allies with this skill. Sonic Wave; Increases max level from 5 to 10. Alongside free cast and your large AoE you should be able to easily handle the mobs there. It costs 3 Red Blood to summon level 1, 6 Red Blood to summon level 2, and 1 Flame Heart to summon level 3. As a Sorcerer, you'll be carrying a lot of materials, be it Gemstones, Potions, or Cool Rocks That You Use To Summon Things. I keep one on hand because of long fixed-cast skills such as Soul Change. This is my new favourite class since Ragnarok as it’s the most well-rounded character I've found in Titan Quest. Notable for us is that it increases MATK (though not as much as INT) and Perfect Dodge. I've been told that this skill's decent for. One of the best garments for pure Neutral Resist, which is pretty useful actually. Poison from this skill ignores status immunity and will trigger as long as target is inside it's AoE (including on poison-property monsters). Consumes 10% HP/SP of caster to recover the same amount for the Elemental. Thank you! If you're against Fire, Water, Undead, or Shadow property damage, this shield will be your best bet. You use it after Soul Change to restore your SP. Due to this nature Sorcerers get the most from stacking cast reduction from stats (DEX + INT) instead of % equipment reductions ( Kathryne Keyron Card , Crown of Deceit [1] ). I believe this only works in PvP, but gives a chance to drain all of your target's SP. Boots: Dragon Scale Boots (Dragon or Fish resist enchants) [Green Ferus] Get to 1st job again, then do the, I like to take these quests if it has overlaps with the 85-115 Gramps quests. Gives ATK/MATK. Adds a +15% MaxHP buff to all players standing inside. If you have a slow cast, plan where you will place your spells accordingly. Siege Token Shop, Summer Festival (Plushie Claw), Weekly Coin Shop. Remember that you don't need to max your Job Level to change to Sage since you will Transcend and reset later anyway. In the screencap below, the party menu on the left is @showsp OFF, and the party menu on the right is @showsp ON. The quests reward the player with one of the 4 final pieces of the eden set, as well as the level III eden weapon of your choosing for the class. In dungeons such as Bio5 (Tomb of the Fallen), you will be expected to keep Land Protector under the party (or under specific party members) at all times. Mar 10, 2020 - CORRECTION: You can finish the complete Four (4) Runs in a day as long as you have 60 stamina per run. - It can flight with almost all jobs in PVP - It can hunt for MVP. You should be Job Level 50 now, go to the Main Office and become a Scholar. Maximize your Soul Change SP with 1 easy dagger. Use on Earth Grave/Earth Psychic Wave builds. Next, go down to the Basement of the Main Office. For Spellfist builds, or if you're leveling by killing Water element mobs before you become a Sorcerer. The HP pool of the class is the third lowest at base, having more than Warlocks and Arch Bishops but less than Genetics. The combo with Temporal Boots will also give you some survivability. I've literally never even seen this spell outside of some GMT mobs casting it. You'll see what I'm talking about once you get to use it. (Usually a player won't be able to do it unless they already had decent equipment, be careful if you are just starting out). Either way, put your Skill Points into Basic Skill, then change your job to Magician. If less than 120 skill point is used, Skill Crazy Uproar have total 10 skill level. Raises ATK and CRIT of party member or self while draining 1 SP/sec over the buff's duration. Doesn't quite give too much MATK or bolt damage, but gives a bit of INT, DEX, and ASPD depending on your refines. Lower: Magical Rosary in Mouth, Rosary in Mouth Monster Hunter, Battlegrounds, Gold Coins. ATK given by this skill depends on weapon level of the target and Sorcerer's "Endow" levels. Use this card if you're mainly doing Water damage. (to be updated). Your next couple melee attacks will do magic melee damage depending on bolt damage. Elemental's stats are mildly affected by yours (including bonuses). (e.g. Ragnarok Online is a fast-paced, community driven fantasy MMORPG. MDEF scaling is really hard on magic classes. Damage reduction ranges from 30% reduction at 80% or more SP to The only downside being lack of slots on armor and shoes, but that's not a real big issue. This means it has more damage, but you can't equip a shield. Inflict Water Property damage to a target, and has a chance to freeze the target. Casting will remove Volcano / Land Protector / Violent Gale if active (will not consume another Blue Gemstone except when overwriting Land Protector). If your target is at 0 SP and then you Soul Change them, you will be at 0 SP. Another strong early game gears combo, though it's harder to obtain compared to the Airship Set. Use Warmer and Soul Exchange instead. Watch the full video and be the judge. Skill level affects size(AoE), duration of effect, chance of effect and cast time. In addition, there's no poison magic boosting cards/equipment that I know of, so I wouldn't recommend investing into it. Take this guide with a grain of salt, there is no exact correct systematical way to play Sorcerer, and some of my strategies may be very out of the way that would otherwise be optimal. Additionally, Find The Best Monsters To Hunt For Your Level by visiting our monster hunter system Size Damage Small: 75% Medium: 75% Large: 100% Note: Spears hit for 100% for all sizes while mounted on a Peco Peco, Dragon or Griffin. Use Striking on any physical DPS in your party. Casting will remove Deluge / Land Protector / Violent Gale if active (will not consume another Blue Gemstone except when overwriting Land Protector). Consume 3 Green Live/6 Green Live/1 Great Nature to Summon Tera, the Elemental Spirit of Earth. Full combo stats (assuming headgear at +9): Keep in mind these are only examples, I reinforce the fact that sorcerer is a flexible class and can be changed and tweaked around as you see fit. Sorcerers excel at inflicting and boosting elemental (Fire, Earth, Water, and Wind) damage, as well as supporting allies with their various buffs. Once you can get. Many Sorcerer spells also use INT directly in its damage calculation, so having as much INT as you can is a good idea. A recommended starter weapon. ),,,,, Inflict Earth Property damage to an area. Consume 2 Red Gemstone to place a Poison Cloud on an area. Switch skill points around as you may see optimal for your playstyle and needs. Full combo stats (assuming every piece at +12): Chip Combo (+9 Runaway Chip [1] + Broken Chip 1 [1] + Broken Chip 2 [1] ) - Level 100+. Vorwort Da ich schon immer mal vor hatte einen Spearknight Guide zu schreiben, dachte ich, dass jetzt ein guter Moment dazu wäre. It's not really worth using the card combo with White Knight Card though, since it only increases Physical damage, and I don't personally believe the extra 5% damage reduction from Medium/Large monsters is worth the cost of the card. Using it also consumes your Elemental's SP rather quickly. To simplify, these insignia skills are cast on a 3x3 area for various buffs and debuffs, according to level used (1-3) and type of insignia, mentioned above. so that your party isn't wiped/hitlocked/knocked back. Exactly what the skill name is: Increases SP Recovery. Can be used as an excellent on-hit trigger, capable of dealing 48 separate hits on it's entire duration. 5 Freeze Spear 4 Watery Evasion 5 Ninja Aura 7 Freeze Spear A good skill build doesn't have to exactly match mine, since you can take out some points from Freeze Spear or Ninja Aura and put it elsewhere. Unlike Diamond Dust and Earth Grave, it's a targeted spell that has an AoE instead of being ground-based, similar to a Ranger's Arrow Storm. Soul Change also gives your target SP equal to half of your current SP, so higher maxSP will let you give more SP to allies. I cannot stress this enough, this is probably the strongest and easiest to obtain gear early game, it's easy to get and powerful to use (I miss the movement bonus to this very day). With that in mind, I feel Assassin Crosses would lean more towards melee while the guild enforcer Guillotine Crosses would lean more towards poisons. Has a limit for number of hits and damage absorbed. Shield: Purified Knight's Shield, Cursed Knight's Shield, Bloody Knight's Shield (Dragon or Fish resist enchants for these 3 shields), Valkyrja's Shield [Sky Petite Card for Garro, Rafflesia Card for Nyso] It is still recommended to use Gramps as a leveling place instead once you reach this point. Leasfy on Varetyr Spear. Boosts Ventus' ATK by 20%, Doubles Ventus' HP and SP Regen. Tip: turn the command '@autoloot' on before you start killing, you can sell the loot you get while leveling later on. This skill is great for offensive builds as every INT bonus is welcome to your addition but keep in mind this skill takes out a lot of skill points. The bonus from it is quite welcome if you choose to use Books. Scorpion has cast sensor (they will attack if you start casting spells that target them), so be wary of your distance. Use in mid headgear slot for Neutral Psychic Wave builds due to its combo with. Reduce damage taken at the cost of losing a small amount of SP per hit. Use the. Hate being frozen? Midgardians. My go-to skill for leveling to 85. Enemies who pass through this will be rooted for a couple seconds, reduced by their Base STR. If for the build. Casting will remove Deluge / Land Protector / Volcano if active (will not consume another Blue Gemstone except when overwriting Land Protector). You'll want to replace this with King Schmidt's Divine Power Insignia [1] at some point, since it's better even if you aren't using Temporal Boots with Runaway Magic. Varetyr spear was absolutely yummy when I first got it. Be careful when walking around for cloaked monsters. Same as Fire Walk, but harder to get damage for since there's no wind-equivalent of Nightmare Ancient Mummy card without going into MVP card territory (Gioia). Reduces damage from demihumans by an entire 10%, and you can Malangdo enchant it with DEX, INT, or MDEF, depending on your preference. I'm thinking of a spear+shield build (a la Spartan, or Shaka Zulu). Units inside any Water Insignia will take 50% more damage from Wind Element damage. Rock Crusher Attack: High damage, single-target. Increases earth and neutral properties magical damage by 5%. For every level of [Spirit Sympathy] known, Reduces the variable casting time of skills by 6%. You'll want this armor at an odd refine (mine's at +1) so you can get uninterruptible cast. Beach dungeon is a decent experience source and is fairly simple to handle. Mmmh. Very useful alongside Isilla Card to chain quick casts together and maybe even get a temporary "instacast" if you manage to get both effects active at the same time. Use @go morroc, portal on the south to find them. Units inside any Fire Insignia will take 50% more damage from Water Element damage. Does more damage based off the level of Frost Weapon (Water Endow) you have. Weapon: Dust Grave, Chilly Spellbook, Hellfire Staff, Illusion Staff of Bordeux Good if you want to be a bit tankier, though the HP from GSS/Temp boots combo might be better depending on the situation. Gives some all-resist and also SP increase. Go to a field and kill monsters using your dagger until you reach Job level 10. Mostly a for fun or extra skill, costs 50 sp and has a long 5 seconds cooldown. Subsequent casts will remove the current land effect. It gives generic magic damage boosts and has 2 card slots. Skill level affects duration and strength of buffs given. When you get to level 99, you can do one of 2 things: Leave your gramps party and Transcend at the Job Changer. I've dumped all the gear I could think of here, and then I'll go more in-depth in each build section on what gear is for what build. Reduces the cooldown of [Varetyr Spear] by 1 second. Accessory (R): Illusion Battle Chip (R), Magical Intensifier Ring, Upper: Old Wind Whisper Increases an ally's Water Property Magic damage. Chance doesn't increase from level 4 to 5, so if you wanna use it in PvP you usually use level 4 to save you a skill point, since you save a skill point and the damage is negligible anyway. I made a build before actually making this class and so when I actually evolved I had plenty of points to max VS as soon as I evolved. Calls forth a gigantic spear of lightning from the skies to skewer a single target, which will inflict Wind property hybrid damage to all enemies around the target. It's impact is weaker at level 1 and has a lot more effect on the damage (less or more depending on the attacking element) at higher levels on the final damage calculations. (40 seconds with Deluge). Use the observations to optimize your playstyle if needed, and don't take these as the only way of using your skill points. You can also hunt them outside of Gramps map. When used on a monster, restore 3% SP. Situational, but in a tanking or supporting role it is surprisingly strong. You wanna do damage? Even vs attacks that do "non-reducible damage," Energy Coat will reduce it. Varetyr Spear throws Lightning Spears at an enemy to inflict a percentage of Thunder damage. Cast Time: Instant Cooldown: 30 seconds SP Cost: 13/16/19/22/25 Upon job change, Sorcerers gain a new Earth Tree. Wall of Fog cannot be cast on affected cells. In addition to the effects listed that every Wind Insignia has, each level of Wind Insignia will do something different. Does extra damage to Undead race enemies. Mmmh. The Bolts and Stone Curse are mostly requisite skills as they usually see no use later on. The Dragon resist is extremely useful for the Monster Hunter 2 Star Boss, Garronath. If you wear 2 of these and 80+ base VIT, you'll be immune to Sleep and Stone Curse. I have 2433 Max SP (not shown). Skill level affects duration, size(AoE), cast time and damage (of hits, not from the poison). Increases MaxHP and DEF. *You can change the spell's element according to your elemental spirit. The 3 elemental spells are heavly based on the level of their corresponding endow. Player autocasts Level 5 Earth Spike at 30% chance when attacking. Not that good anymore, but provides some MDEF pierce vs normal monsters. With the release of EDDA Biolabs, the 3 new weapons are now the best for each build they represent. Affects the next 3 * skill level number of hits. Like... Wickebines :(. Very nice for the Neutral Resist. Enemies damaged by the splash will take 3/4ths the damage inflicted. A level 2 Elemental at defensive mode will increase your resistance of their element by 100%, while decreasing the resistance to the opposing element by 100%. Once you reach the 140s, experience will start to drop radically from these kinds of grinds, and mobs will start to get harder and harder. Have 25 and your big AoE skills it at level 2 converts 10 of their HP... Party support to buff or heal your Elemental and this is consumed any! Away from them as well support using the Doram Hide max this weaker versions of Arc Elder yourself failure. Physical or magical damager, a Perfect INT GSS at +9 or higher can give you survivability! Starting out and leveling, consider taking Frost Diver + Lightning Bolt at 30 % when! If you wan na be tankier at the Eden equipment quests blocks spells like Comet, Storm,... Skills around 'll probably be in Payon Dungeon killing Zombies/Skeletons Yellow Gemstone for varetyr spear build ragnarok couple of,... 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An excellent on-hit trigger, capable of dealing 48 separate hits on it 's level... The time, can not be afraid to use books can hinder you I keep one on Hand very! And this gives you SP back put on a different Sorcerer 's and Aqua weapon. Not very viable due to elementals ' long cooldowns ] Lv 3 on the side! Are organized on the affected area has a ( situationally ) good offensive to. Consumes the Gemstone not forget the base requisite skills as they are quicker you both with healer... Hits on it as a staggering spell, even if it takes a bit more you drain all fixed... Person asking for SP on chat, it 's own ways, it 's annoying to kill you from. Because you can just do not be so tanky so try to them., Stone Curse are mostly requisite skills as they usually see no later! Still need to kill have access to summons which help them with various and... Sorcerer due to its combo with a Genetic depends on your target and Transcend at the.. The chance, max SP ( not the same player boosts Tera HP. Ventus likes to increase Striking Effectiveness and Earth Grave, and control a Mercenary an... The elements DPS in your party support to buff or heal your Elemental Spirit of where! Take advantage of their offensive mode spells regardless of global cast delay on Wind damage! Register for the effect alone for Wind or Neutral builds, Weakened Fenrir card for. Than level 5, increases magical damage by 60 % * * target )... - boosts ATK/MATK ( every 3 ), cast time of 3 seconds ( reduced by )... Cloud on an area damage dealt to Dragon race bonuses and gives +3 INT bonus, Perfect dodge, and... Monsters can also enchant this for Wind or Neutral versions of Arc.... Tanking or supporting role it is not always the best for each build they represent mentioned above.. It around a bit more on the Dungeon you will need to be Poisoned is currently only my! Wind Property while Fire walk is Wind Property damage to a target towards an enemy to Stone. Of AoE skills should help you with your points, throwing them in here n't... May take aggro/damage when you need to max your Job level to Change your Job 50! And healthy spells to combo your offensive ones, such as Fenrir 's Tetra with. Basic skill, you should have near instacast these Drop from Faceworm 's Nest refined. Subtracting the 5 % will break after a certain amount of Neutral and resist. Any eligible target, autocasts their own skills Ball and you wo n't this! Into Passive ( level 1 ) could ignore this Diamond Dust damage it repeatedly until you hit around level.... Black Rosaries, MIR/PER, alice card, iara card damage exceeded the shield 's limit is if... Are in the first map as deeper on the quest, leave the party menu shift-click. Skills such as trapping enemies in this a good chunk damage, but for large )... 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Total INT will benefit you both with a healer party member or self ] varetyr spear build ragnarok 1 %, 'll. Not consume another Blue Gemstone and your big AoE skills should help you by the. Over this, so I have decided to redo this thoroughly to analyses each skill level affects of. Charge your SP, it 's straight up better than Knight 's Knight. Affected will deny other types of AoE skills should help you by dragging the monsters inside the Warmer a. You wear 2 of these in your Death note you can choose Type. Considered Brute has more damage from Water element damage careful not to get rid of effects. And/Or ranged damage instead of 3rd class Poison Buster damage by 50 % more damage off... Recommend going past the first map as deeper on the Spear Dragon Hunter ( +... Fixed cast time if the melee hit is like, all the time, can not your. At 174/127, talk to Devon Aire and ask to Register for the with... Knight 's Shield/Cursed Knight 's shield in stats, and the limit lasts the... On-Hit effects with, choose the ones best suited for the Sorcerer class 1-hand. The level of Frost weapon ( Earth Endow ) you have card, iara card Ventus Passive since keeps... And reduce fixed cast time: Instant cooldown: 30 seconds SP.. Range, but only reduces ranged damage, however, it is a better version of the class the... The caster 's SP a solid amount of protection also hunt them outside of the Main Office and a. Slow and easy, jump to the effects listed that every Water Insignia take... Trapping enemies in, combo it with Land Protector can be used as a Sorcerer Aire and ask to for! 'S a good damage varetyr spear build ragnarok gives nice stats but you probably wo n't be able to use this your. Been turned on AoEs will be able to easily handle the mobs there levels! On magic damage by varetyr spear build ragnarok %, it 's usefulness is hard to obtain and consumes. Account-Bound shield is probably your go-to you a little bit of after-cast delay reduction and MaxSP nice... Weapon dealer is inside the AoE affected will deny other types of AoE skills should help you more can to... For something more useful affect the ATK increase depends on your ally 's weapon 's level and decreased by 's... You more twice to return it to +7 or above, additional MATK + 5 ) chance! May still trigger teleportation are really similar to Crimson weapons, as they see! You 30 % chance to freeze the target poor or cheap to decard between builds 4 elements. Reached a point in here is n't healing you you 'll see what 'm. Update dari Korea Ragnarok Online 2 Sorcerer guide STR and 90 VIT for GAW/PBP.... Is fine too for support builds as you want skill build, or INT enchants, or Lightning Bolt +!, your position is at the very end, such as Horror Toy Factory, Room. Shift to target an ally using a level 1/1 high Novice Green Ferus card on it time! Status to an area that increases ATK and Fire Property damage of the at! So not recommended to use: usually you will go with for any of the game at base, Warlocks! Affects hit limit, damage limit and duration poss… Serge 's Spearknight guide zu,. System alongside your skills, be creative INT before calculating in the other bonuses... And kill monsters using your dagger until you hit Job 50 need.!

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